![]() ![]() ![]() Seeing game trailers rendered in higher-than-gameplay definition isn't uncommon (even if Nintendo rarely bump up the resolution of their trailers), so it's not too surprising to see Link explore these beautifully-rendered worlds apparently unencumbered by the Switch's sometimes-precarious performance. John Linneman added that the group was "basically discussing how the trailer appeared to be rendering at a higher resolution, and that's it". On this week's episode (below), the team - lead by the redoubtable Richard Leadbetter - reiterated that no, BOTW2 isn't "too big" for Switch. In last week's video, Digital Foundry's question was "Is this actually running on the Switch?" with discussions revolving around clouds, anti-aliasing, and comparisons to the Xbox Series S and X differences. After some very enthusiastic reportage from some corners of the internet, this week they reiterated that no, that doesn't mean BOTW2 is not coming to Switch. The DF chaps went on to discuss suspicions that Breath of the Wild 2 could potentially be a cross-generation game that straddles both current hardware and a Switch successor - much like Breath of the Wild did with the previous generation. It looks like Breath of the Wild 2 was running extra smooth - perhaps too smooth. In their weekly discussion, the team over at Digital Foundry brought up those lovely visuals recently. And with the new footage that dropped alongside news of the delay, so too did discussions around just how good it looked. Those good ol' Switch 'Pro' rumours have been back in force since The Legend of Zelda: Breath of the Wild 2's delay a few weeks ago. ![]()
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